BioMusic was a group project that I did for Horoshii Ishii's Tangible Interfaces course. The goal of the project was to make the intangible tangible.

  • Class Project
  • MIT
  • Electronic Art
  • Tangible Interface
  • Design Challenge
  • The assignment for this project was entirely open ended and artistic: to find a way to make the intangible tangible. We chose a project that combined the various interests of the group: IoT, biofeedback, experimental music, social sculpture, and interaction design.
  • Project Scope
  • BioMusic is a wearable device that gathers biometric data from the wearer in the form of temperature, humidity, heart rate, and galvanic skin response. These raw data are then fed into a PureData algorithm running on a Raspberry Pi which maps them to frequency and outputs to a speaker.

    The core work in this project was in coming up with the idea and the story that we wanted to tell about it. My unique contribution was in the form of the prototype electronics and firmware.

BioMusic is an experiment in the sharing and storage of one's experience. Normally physiological responses are mostly hidden from view.

BioMusic can make physiology social and performative. Or alternatively, the data can be stored as the memento of an experience.

See the Final Presentation
  • Target UserPeople who purchase and share experiences
  • Type of WorkElectronics, Circuit Design, Interaction Design, Coding
  • Tools UsedRaspberry Pi, PureData, 3D Printing
  • LocationCambridge, MA